100 Endgames You Must Know: Vital Lessons for Every Chess Player
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Later on you lot chief those pawn endings, the rook endgames are certainly useful. Of course, mating with Bishop and Knight is well f
I read and worked through the entire book on Chessable (the new interactive edition) https://www.chessable.com/endgame-boo... - I highly recommend it to chess players of all levels, but if you are a beginner, intermediate or coincidental player merely start with Affiliate 1 and eleven but. The others are more theoretical endgames that will probably non come in your games for a while.Later you principal those pawn endings, the rook endgames are certainly useful. Of class, mating with Bishop and Knight is well fun as well and I tin can now do and then similar a Primary, simply I'll be shocked if that ever comes up in whatsoever of my existent games.. its more of a "cool" factor, I can do this.
Good luck!
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100 Endgames You Must Know is a book for a chess actor at a certain level of skill. Jesus de la Villa goes straight into the significant positions with this book. The book doesn't get over the simple endgames since it expects you to know t
Chess is complicated. A beginner to the game has a lot of rules to larn before they attain competence. A typical Chess game has 3 major sections; the Opening, the Middlegame, and the Endgame. Given all of this, how do you decide what to focus on start?100 Endgames Y'all Must Know is a book for a chess actor at a certain level of skill. Jesus de la Villa goes directly into the significant positions with this book. The book doesn't go over the elementary endgames since information technology expects you to know those already. And so if you picked up this book anticipating a method to checkmate with only a Queen and a Male monarch, y'all should look elsewhere.
Chess books are best when you follow the lines. Unless you have a great visual retentiveness, yous should have a physical lath.
The volume categorizes the endings and gives a general method to deal with them.
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My main gripe was that the puzzle department in the back seemed to take a lot of puzzles that could not be solved using the noesis of the book. While this is typical of ta
This book contains a lot of useful cognition. Like many books of this nature, I don't believe everything tin can be learned from a unmarried read. I volition likely become over it again in the time to come. There are some positions that are explained very well (e.g. mate with knight and bishop). Merely there are some that could use more than explanations.My main gripe was that the puzzle section in the back seemed to accept a lot of puzzles that could not be solved using the knowledge of the book. While this is typical of tactics books or pure tactics sections of books, for a volume in this category, I would've liked explanations of the positions (or similar positions) either given in the puzzle solution or given somewhere in the volume.
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Having spent quite a few hours with the volume now it seems like a perfect friction match for the training ability of chessable. I remember going over some of these endgames earlier at various times in my chess career and in varying detail. Notwithstanding, without training them I only vaguely remembered how to handle the situations. By going through these en
've always known that this volume is supposed to be one of the best applied endgame books to study. Withal, I don't ain it and haven't looked into it until now.Having spent quite a few hours with the book now it seems like a perfect lucifer for the training power of chessable. I retrieve going over some of these endgames before at various times in my chess career and in varying item. Withal, without training them I only vaguely remembered how to handle the situations. By going through these endgames now, with training, in the same amount (or less) overall fourth dimension I'm much more than confident that if I face up them over the board after on I will take the most important patterns/ideas fully internalized and am much, much more likely to win or hold a game based on them.
And so far, a bang-up volume and in my opinion the single well-nigh valuable (and information technology'southward not close) addition to the chessable library.
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It has taken 2-iv hours of study every day, seven days a week, for nine weeks to become through the 100. And i am frazzled, but i feel i have a body of vital, organized noesis under my belt.
Information technology is already helping me in all my chess, not but endgames, equally i now understand much more clearly how dissimilar pieces dance together to add together new effective qualities and resources to my game.
I shall go along drilling the positions on the Che
Fabled chess book, clear, deeply knowledgeable and well thought out.It has taken two-iv hours of study every day, seven days a week, for nine weeks to get through the 100. And i am frazzled, but i experience i have a body of vital, organized knowledge under my belt.
It is already helping me in all my chess, not just endgames, as i now understand much more than clearly how dissimilar pieces trip the light fantastic toe together to add new effective qualities and resource to my game.
I shall keep drilling the positions on the Chessable website for the next 6 weeks intensively, then less intensively for the next few months.
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The commencement chapters were fantastic, but as the book progresses, the difficulty and impracticality of actually memorizing these endgames becomes a reality. At my level (1700 USCF), it's simply not practical to memorize all these technical endgames. Maybe at main level information technology might be, but definitely non at c
This book is often considered "the must read" volume on endgames. It'due south skillful, but it's certainly non the best. For starters, it should be called "400 Technical Endgames Y'all Should Be Aware Of".The beginning chapters were fantastic, only as the volume progresses, the difficulty and impracticality of really memorizing these endgames becomes a reality. At my level (1700 USCF), information technology's simply non practical to memorize all these technical endgames. Maybe at master level it might be, merely definitely not at club level.
I'thou still glad I read it. Giving it 4 stars since three stars seemed a little piffling.
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* Supposedly contains only the core 100 endgame themes that anybody must know.
* Clear and curtailed explanation.
Bad:
* Some of those 100+ endgames are very rare in practice, a fact that's acknowledged past the author himself. If some of them near never occur, at the very least the book should get in articulate which ones are must know and which ones are optional.
* Some of import endgames such as Philidor and Lucena positions are placed later in the volume.
* Supposedly contains but the core 100 endgame themes that everyone must know.
* Articulate and concise caption.
Bad:
* Some of those 100+ endgames are very rare in practice, a fact that'due south best-selling past the writer himself. If some of them nigh never occur, at the very least the book should make information technology clear which ones are must know and which ones are optional.
* Some important endgames such every bit Philidor and Lucena positions are placed later in the book.
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